This mummified human hand hangs around a character's neck by a leather cord taking up space as a magic necklace would. If anyone reads this book, which takes a total of 48 hours over a minimum of six days, she gains an inherent bonus of from +1 to +5 depending on the type of manual to her Strength score. However, this is a difficult item to master. Otherwise, they can be used once per day for up to 1 hour. It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective. A glove of storing uses up your entire hands slot. Bracers of armor and ordinary armor do not stack.
Simply putting it into a Handy Haversack hides it better, but if you intend to use it once in a while, you'd probably want it on hand. Deck of Illusions This set of parchment cards is usually found in an ivory, leather, or wooden box. Each manual also holds the prerequisite spells needed for a specific golem although these spells can only be used to create a golem and cannot be copied , effectively granting the builder use of the Craft Construct feat during the construction of the golem, and an increase to her caster level for the purpose of crafting a golem. With a snap of the fingers wearing the glove, the item reappears. The box is affixed to a leather cord and tied around the forehead, worn so that the box sits upon the wearer's brow. If the well is moved, it opens to a new plane also randomly determined.
When placed over the eyes of the wearer, the lenses enable her to see much better than normal at distances of 1 foot or less, granting her a +5 competence bonus on Disable Device checks. The chain has a hardness of 10 and 15 hit points. They enlarge and shrink upon speaking the command word. If she fails, the amulet transports her and all those traveling with her to a random location on that plane 01-60 on d% or to a random plane 61-100. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Thereafter, a stone must be grasped or netted to separate it from its owner. This protection does not stack with similar protection from other sources. Description Fashioned of dark brown or black cloth, this cloak bestows a +5 competence bonus on Stealth checks. The wearer gains resistance 5 against a single energy type determined by the subtype of the closest elemental present air grants electricity resistance, earth grants acid resistance, fire grants fire resistance, and water grants cold resistance. When the wearer reaches into it for a specific item, that item is always on top. This necklace is a heavy chain with a platinum medallion.
It can carry eight horses and gear, 32 Medium characters, or any equivalent combination. Description This mummified human hand hangs by a leather cord around a character's neck taking up space as a magic necklace would. If a bag of holding is turned inside out, all of its contents spill out, unharmed, but the bag must be put right before it can be used again. When the proper is spoken and the spherical iron device is hurled at an opponent, the bands expand and then contract to bind the target creature on a successful ranged. The boat lasts for 1 day. They become normal adult male.
The character creating the item chooses the planes to which the other five sides are keyed. Pearl of Power This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells , , , , and. The spells included in a golem manual require a spell trigger activation and can be activated only to assist in the construction of a golem. Description These items appear to be wrist or arm guards. The bottle must be resealed by a command word, after which the smoke dissipates normally. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus.
Ioun Stones These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. This acts identically to receiving the effect of lay on hands directly from the person who channeled it into the crystal, including any mercies they had at the time. Once the golem is finished, the writing in the manual fades and the book is consumed in flames. A light or spell cast directly on a robe of eyes causes it to be for 1d3 minutes. A rope of climbing can be commanded to knot or unknot itself.
If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Description This horn appears to be a normal trumpet. This is a mind-affecting pattern effect. Certain crystal balls have additional powers that can be used through the crystal ball on the target viewed. The opals and the helm itself are destroyed. This destroys the item, and gives her the sickened condition for 1d4 hours.