You can take feats to improve this ability, such as Extra Channel, but not feats that alter this ability, like Turn Undead. This spell must be at least one level below the highest spell level the oracle can cast. These spells are in addition to the number of spells given on Table 2—6. This does not increase their level or casting time. I'm trying to decide if I should focus on melee combat and take relevant feats for that or if I should take metamagic feats, or something else. Still others dabble in the mysteries of battle, and refine the ability to augment their skill at arms. Their living spaces are called nests, gargantuan and roofless living spaces that the entire colony shares.
If you want to play a small straight caster Oracle, the Gnome is your best bet. Aarakocra receive Weapon Finesse as a bonus feat. I guess swap out ranks in concentration for levels in spell-casting class and -3 from the required ranks. Others may be sent to achieve a certain task by their Chieftain. I want a revelation like that, but I don't want to take the mysteries that make available that kind of revelation. This ability replaces the mystery spell gained at 2nd level.
I don't want to neglect my spellcasting side, because I get the feeling my cures are going to be a big part of the composition, but I feel like I need to be out in front, mostly because at least two of the others in the group are going to be bad at it. At 5th level, you can take 10 on that chosen Knowledge skill, even if distracted. You can use things like a masterwork tool and a circlet of persuasion to get a better result. The Cleric still currently has them beat in the healing department, what with the healing domain and channel energy. Feats of Vision features nine new feats for oracles and other divinatory spellcasters: Diviner's Ward, Master's Eyes, Master's Voice, Oracular Armor, Oracular Boon, Oracular Omen, Oracular Portents, Mad Impulse, and Read Lips.
I also think having at least one metamagic feat, preferably either Heighten spell or Reach spell, is an excellent idea for any oracle. At 7th level, you gain lifesense of 30 feet, but only in regards to minds that are not immune to mind-affecting effects. Dragon's Presence Su : As a standard action, you gain focus the anger of your dragon totem through you to create a frightful presence aura, as per the universal monster abilities. For an aarakocra, entering any enclosed building or any space where aarakocra can't extend their wings to their full wingspan puts them into a complete panic and a state of emotionally-draining anxiety. The oracle must select a revelation from the list of revelations available to her mystery. Don't commit a light spell character to a permanent melee role too prematurely; hedge your bets in your level 1 build. Considering that clerics have two more uses of channel energy per day, the merciful healer can compete quite well with the oracle of life in terms of healing output.
You can only use this ability on a creature that is below 0 hit points. Recently 2 of the 4 players in Kingmaker quit the game, leaving just me and the alchemist behind. Weapon and Armor Proficiency Oracles are proficient with all simple weapons, light , medium , and shields except tower shields. Weapon and Armor Proficiency: Oracles are proficient with all simple weapons, light armor, medium armor, and shields except tower shields. Add a +1 bonus on caster level checks of oracle spells made to overcome the of. At 5th level, this distance increases to 60 feet. All allies within 100 feet who hear your cry gain a +1 morale bonus on attack rolls, skill checks, and saving throws for a number of rounds equal to your Charisma modifier.
This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. Str: If you plan to be a combat caster, you need Strength for attack and damage. On 13th level, it works like resurrection instead, and on 17th level, like true resurrection. Activating this ability is a standard action. I mean, come on, how awesome is that? Assisting the Chieftain is a Shaman, the religious leader of the colony. The favored class bonus grants extra spells known, which will really help improve the Oracle's versatility. He's looking at the Nature mystery for flavor reasons , so he could take the animal companion option at level 4.
These avian humanoids, also known as birdfolk, evoke wonder and awe in those that are lucky enough to encounter them. This can only affect one target at a range of touch, but the ability uses d8s instead of d6s. At 7th level, you can also use this ability on spells that cure ability damage, or permanent ability drain. Skills: 4+ skill ranks is great for a straight caster, and your choice of mystery allows for some interesting class skills. Because Oracles are more attractive for their Revelations than anything else, they make for a solid multiclass choice. Because of the effort needed to maintain an aarakocra colony, many aarakocra adventurers are exiles, searching for meaning in their new life away from their kin.
Mysteries Each oracle must choose from among the following mysteries. Bonded mounts have an Intelligence score of at least 6. You can become incorporeal and return to being corporeal at will as a standard action that does not provoke. Let's see, good 2nd-level spells. Aarakocra that don't hold a position of power mainly survive through hunting, a very old tradition and a practice done by all aarakocra regardless of gender. I have a soft spot for Shield Other, myself.
At 10th level, the ability works everywhere, even in civilized or wholly artificial realms. This is a primary attack, or a secondary attack if the aarakocra wields a manufactured weapon. You gain the ability to converse with that type of animal as if you were under the effects of speak with animal. This is what my character looks like at 11th level ungestalted at the moment. At each new oracle level, she gains one or more new spells, as indicated on Table 2—6. At their base level Oracles are divine spellcasters with some limited physical capabilities.